Reference


Dedicated to the Memory of Ben Plummer 1968-2004

Delinquency Chamber

Everyone needs a little place to go. Dracula¹s coffin, the turtle¹s shell, the Bat Cave, the dugout, the backyard bomb shelter, the confessional, the back seat of a Maybach, the driver¹s seat of an Aston Martin V12 Vanquish , the orgasmatron, the deprivation chamber, the discrete apartment you¹ve rented for your mistress.

On the one hand, Delinquency Chamber is simply another precision-engineered, soundproofed, air-filtered, fully customized place to go ¬ with state-of-the art media and video game components, a fridge of Stolly and Bud, a bong and full safety features from first aid to oxygen mask to fire extinguisher to shotgun.

But like so many other private spaces, DC is also a temple of art, a fully-loaded personal chapel. And it has one purpose: to afford its owner the opportunity to commune with the greatest artwork on the open market ¬ Grand Theft Auto.

GTA is Tolstoy¹s ³War and Peace² to the National Enquirer of any other game out there. Whether judged simply by the length and required skill of gameplay or by deeper aesthetics: the possibilities to fatten up your character by eating hamburgers, the narrative freedom to go on a cop killing rampage, the stellar range of licensed music from Hank Williams to James brown, or the pitch-perfect balance of fantasy and violence, humor and realism such as picking up a prostitute, being serviced by her to up your health level, then beating her to death and taking back your money. The irrefutable fact is that no other game creates a world of such imaginary power for the player.

Whether you¹re on foot, in a pick-up, a taxi or a helicopter, you¹re transported, blown away, given an out of body experience when you play GTA. How much art today can even pretend to that?

But because it¹s a game, because it¹s only 50 bucks, because it¹s hands-on, because it¹s controversial to people who don¹t know how to play it and don¹t understand it, GTA needed something to show the deep reverence I and millions of other players have for it.

The awesome complexity of GTA required a place of contemplation, reverence and isolation to do it justice. And in just the way the Greeks and the Aztecs used their temples for narcotic frenzy, I wanted to give the person who steps into Delinquency Chamber the necessary resources for altered states.

In another era, Sylvester Stallone said ³Rambo isn¹t violent. Rambo is a philanthropist.² It¹s a perfect expression of how the dumb and the profound always sit side by side. The philanthropist, the patron, the collector, the person who pays for the temple, understands that it is a mistake to trivialize or try to ban the urges, instincts, skills and fantasies that are part of human nature.

The real danger today comes from a lack of generosity, from people who refuse to accept that 21st century American male delinquency needs its own temples. I¹ve just made a small place for that delinquency to go.

Tom Sachs, December 2004


download as pdf